CARLOS SOTELO
Aspiring Game Programmer
Calexico, US.About
Highly motivated Computer Science and Engineering student with a strong passion for game development, seeking to leverage advanced programming skills in C++, C#, and Unity3D to contribute to innovative projects in the gaming industry. Proven ability to lead development efforts for recognized game modifications and independently create functional games, combining academic rigor with practical application in creating immersive interactive experiences.
Work
Los Angeles, CA, US
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Summary
Led C++ programming efforts for "Underhell," a Half-Life 2 action-survival horror modification, recognized for its extensive gameplay and critical acclaim.
Highlights
Directed C++ programming for "Underhell," a Half-Life 2 mod, achieving a "Top 10 Player's Choice Mod of the Year" award in 2011 on moddb.com.
Managed development of a 4-5 hour Prologue and a 10-12 hour Chapter One, coordinating a small team of volunteer designers, modelers, animators, and composers.
Utilized C++ and the Source Engine to implement core game mechanics, contributing to a critically acclaimed modification with extensive gameplay content.
Education
University of California, Los Angeles
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B.S.
Computer Science and Engineering
Grade: 3.56
Courses
Linear Algebra
Computer Graphics (OpenGL)
Calculus (5 courses)
Physics (2 courses, 1 lab)
Probability & Discrete Structures
C++ (2 courses)
Intro to Systems (x86-64, CUDA, OpenMP)
Linux Lab
Course In Game Development
Game Institute Online Course Package (C++, Windows Programming, GUI Programming, 3D Graphics, Artificial Intelligence)
Noesis SourceU curriculum
Awards
Third Place in 7th and 8th Annual RISE-UP Undergraduate Poster Competition
Awarded By
California Nanosystems Institute
Awarded for exceptional research and presentation in the undergraduate poster competition.
Calexico High School Salutatorian
Awarded By
Calexico High School
Achieved the distinction of Salutatorian for the graduating class.
Gates Millenium Scholar
Awarded By
Gates Millenium Scholarship Foundation
Recognized for academic achievement and leadership potential.
UCLA Scholarship Recognition Award
Awarded By
University of California, Los Angeles
Awarded for outstanding academic performance at UCLA.
Languages
English
Skills
Programming Languages
C++ (VS 2010), C#, JavaScript, ActionScript, x86-64 Assembly, Python, Shell Script.
Game Development & Graphics
Unity3D, Source Engine, OpenGL, DirectX, GLUT, 3D Graphics, Game Development, Level Design, Mod Programming, Scene Graphs, Virtual Tools, Virtual Rangefinder.
Tools & Technologies
CUDA, OpenMP, Windows Programming, Hammer, Faceposer, LabVIEW, myDAQ, Content Creation, GUI Programming.
Academic & Research
Artificial Intelligence, Data Acquisition, Computer Science and Engineering, Project Development.
Projects
RT Guidance for Critical Situations – UCLA Computer Science Research
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Summary
Collaborated on a team researching guidance systems for emergency personnel, focusing on virtual data acquisition and visualization.
Source SDK Level Design Project
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Summary
Engaged in curriculum-based learning to master content creation and level design within the Source Engine, applying advanced mod programming techniques.
EdTech - UCLA Electrical Engineering Department Research
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Summary
Developed educational projects for student use within the Electrical Engineering Department, focusing on integrating hardware with programming environments.